Augmented Reality (AR) in UI/UX design blends digital elements into the physical environment to enhance user interaction. Designers use AR to create immersive experiences by overlaying graphics, data, or interfaces on real-world views, improving usability, engagement, and spatial awareness in applications.
The environment encompasses the real-world context in which users interact with AR elements. It is crucial for designers to ensure that virtual objects blend seamlessly with physical spaces, enhancing the overall experience without causing distractions.
Example: IKEA Place allows users to visualize how furniture fits into their own homes by overlaying 3D models of products into their actual living spaces, making it easier to make purchasing decisions.
Here’s how it looks like on the Ikea app:
Movement is a fundamental aspect of AR, as it often requires users to change their position or orientation to interact with virtual elements. Designers must ensure that tracking is smooth and responsive to provide a comfortable experience.
Example: Google Maps Live View uses augmented reality to overlay walking directions on the real world, guiding users through their environment by responding to their movements in real time.
👉 Check out the following video to understand how Google integrates AR into their Google Maps design:
Effective onboarding is essential in AR applications, helping users understand how to navigate and interact with augmented elements. Clear instructions and tutorials can enhance user confidence and engagement.
Interaction refers to how users engage with AR elements. Designers should create intuitive gestures and controls that feel natural, allowing users to manipulate virtual objects easily.
Example: L'Oréal’s Style My Hair app enables users to try on different hairstyles virtually by using touch gestures, providing a fun and interactive way to experiment with looks.
The UI in AR applications must be clean and minimalistic, ensuring that it enhances rather than distracts from the augmented experience. A well-structured UI helps maintain focus on the virtual content.
Example: IKEA Place features a straightforward interface that allows users to browse furniture options and place them in their environment without overwhelming them with unnecessary information.
Users tend to prefer interfaces that resemble familiar patterns from other applications. Designers should leverage this bias by integrating recognizable elements into AR experiences to reduce cognitive load.
Example: Many AR shopping apps adopt familiar e-commerce layouts while incorporating AR features, making it easier for users to navigate and interact with products they are accustomed to seeing online.
Audio can significantly enhance the immersive quality of AR experiences by providing additional context or feedback. Thoughtfully integrated sound effects can guide user interactions and enrich the overall experience.
Example: Google Maps Live View uses audio cues alongside visual directions, helping users navigate more effectively by confirming turns or indicating when they are on the right path.
Providing immediate feedback for user actions is vital in AR applications. This feedback can be visual, auditory, or haptic, reinforcing user interactions and ensuring they understand the results of their actions.
AR draws users into experiences by responding to their gestures, movements, and environment. This real-world interaction deepens engagement and makes interfaces feel more “alive.”
AR is excellent for data visualization, product previews, or step-by-step instructions. Users can “see” how a product fits into their life—like placing virtual furniture in their living room or following 3D repair steps on a real machine.
AR can recognize physical spaces and objects, delivering relevant content exactly when and where users need it—such as pop-up information while exploring a museum or navigation arrows in an airport.
Designing for AR is different from designing for web or mobile apps. Here are the core principles every UI/UX designer should follow:
In an AR experience, users divide attention between the physical and digital. Interfaces must stay simple and clutter-free to avoid confusion or distraction.
Your interface must respond to the real world—think about lighting, space availability, angles, and motion. Consider whether users are standing, walking, or sitting when engaging with your design.
Gestures, voice commands, and eye movement often replace clicks and taps in AR. Make sure interactions feel natural, with clear visual feedback for every action.
AR can be disorienting without guidance. Help users stay on track with visible cues, onboarding steps, or AR markers that anchor digital content to physical space.
While AR brings exciting possibilities, it also introduces new challenges:
Not all users have high-end phones or headsets. Designers must ensure cross-device compatibility and optimize for performance and battery life.
Wearing AR glasses or holding up a phone can tire users quickly. AR experiences should be concise and purpose-driven to reduce physical strain.
There are no universal design systems for AR yet. Designers often need to test and iterate heavily to create consistent, reliable interactions.
Designing AR for users with disabilities is still an emerging area. Use audio cues, voice control, and adjustable interface elements wherever possible.
What it is: AR applications designed specifically for smartphones and tablets that use the device's camera, sensors, and display to overlay digital content onto the real world.
How it helps: Makes AR accessible to billions of smartphone users without requiring specialized hardware, providing practical utility in everyday scenarios.
Examples:
What it is: Implementation of AR technologies in retail environments to enhance the shopping experience, both in-store and online.
How it helps: Reduces purchase uncertainty, increases customer engagement, and bridges the gap between online and physical retail experiences.
Examples:
What it is: AR systems that assist workers in maintenance procedures, assembly tasks, and technical training by overlaying instructions and information directly on equipment.
How it helps: Reduces errors, improves training efficiency, and enables less experienced technicians to perform complex tasks with expert guidance.
Examples:
What it is: AR tools used by medical professionals for education, surgical planning, patient care, and medical visualization.
How it helps: Improves precision in medical procedures, enhances understanding of complex anatomical information, and facilitates better patient education.
Examples:
What it is: AR experiences designed to enhance educational content by making abstract concepts visible and interactive in the physical learning environment.
How it helps: Increases student engagement, improves comprehension of complex topics, and creates memorable learning experiences through visualization.
Examples:
What it is: AR interfaces that help users navigate physical spaces by overlaying directional information and points of interest onto their view of the real world.
How it helps: Reduces cognitive load in navigation, provides context-aware information, and simplifies complex environments like airports or hospitals.
Examples:
What it is: AR systems enabling geographically separated users to collaborate in a shared space where digital information is overlaid on a common view of the physical environment.
How it helps: Facilitates better communication, reduces misunderstandings, and enables experts to provide guidance without travel.
Examples:
What it is: Interactive AR experiences designed primarily for entertainment purposes, blending digital content with the user's real environment.
How it helps: Creates novel entertainment experiences, encourages physical movement, and transforms ordinary spaces into gaming environments.
Examples:
Unity is a powerful game development engine widely adopted for AR experiences due to its versatility and robust feature set. When paired with AR Foundation, a Unity framework, it enables cross-platform AR development, supporting both iOS and Android devices.
Key Features:
Use in UX Design: Designers and developers use Unity with AR Foundation to create interactive prototypes and fully functional AR apps. It’s ideal for testing how digital overlays interact with the physical world, such as placing virtual furniture in a room or designing AR navigation cues.
Why It’s Popular: Its cross-platform compatibility and extensive community support make it a go-to for AR UX projects requiring scalability and performance.
ARKit is Apple’s AR development framework, introduced in 2017 and continuously updated to leverage the capabilities of iOS devices like iPhones and iPads.
Key Features:
Use in UX Design: ARKit is used to craft AR experiences tailored to Apple’s ecosystem, such as virtual try-ons (e.g., makeup or glasses) or educational tools (e.g., 3D solar system models). UX designers leverage its precision for smooth, high-fidelity interactions.
Why It’s Popular: Its deep integration with iOS hardware ensures optimized performance and a consistent user experience, making it a favorite for Apple-centric AR projects.
Figma and Sketch are popular design tools primarily used for creating 2D UI/UX prototypes, but they’re increasingly adapted for AR interface design through plugins and workflows.
Key Features:
Use in UX Design: These tools are used to design the initial AR interface layouts, such as HUDs (heads-up displays) or interaction menus, before moving to 3D development. Designers can simulate how AR elements might appear over a real-world view.
Why It’s Popular: Their familiarity among UX designers and ability to quickly iterate wireframes make them valuable for early-stage AR prototyping.
Blender is a free, open-source 3D creation suite used for modeling, animating, and rendering assets that can be integrated into AR experiences.
Key Features:
Use in UX Design: UX designers and 3D artists use Blender to create realistic virtual objects (e.g., products, characters) that enhance AR experiences, ensuring they align with the app’s aesthetic and functional goals.
Why It’s Popular: Its cost-free nature, powerful features, and active community make it accessible and practical for AR asset creation.
AR improves user experience by creating interactive and immersive interfaces that respond to the user’s real-world context. It enhances engagement by allowing users to manipulate and explore digital content as if it were part of their physical surroundings.
Common examples include virtual furniture placement apps, AR-based learning tools, interactive museum guides, and virtual try-on features in retail. These designs help users preview, explore, or interact with products and information in realistic ways.
Designers use tools such as Unity, Adobe Aero, Spark AR, and Apple’s ARKit. These platforms support 3D modeling, real-time environment tracking, and deployment of AR experiences across different devices.
Yes, creating AR interfaces often requires programming, particularly in C#, Swift, or JavaScript. However, no-code or low-code platforms like Adobe Aero allow designers to create simple AR experiences without extensive coding knowledge.
AR enhances visual storytelling, increases user engagement, simplifies complex information, and improves spatial understanding. It also enables more intuitive interactions by connecting digital actions with physical movements.
Industries like retail, education, healthcare, real estate, and tourism use AR to deliver interactive product previews, guided learning, surgical simulations, virtual home tours, and augmented travel experiences.
AR can both enhance and challenge usability. It improves spatial feedback and engagement but can complicate interactions if the interface is cluttered or lacks clear instructions. Successful AR design balances immersion with simplicity.
Designers face challenges such as device compatibility, battery usage, spatial accuracy, user motion sickness, and accessibility. They must also ensure that digital overlays do not obstruct or confuse the user’s view.
The future of AR in UI/UX includes more seamless integrations with wearable devices, AI-driven content personalization, and real-time 3D collaboration. As technology advances, AR will become a standard layer in digital interfaces.
Explore other UI UX glossary terms